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Mafia II Walkthrough
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Mafia II Walkthrough
Chapter 1 - The Old Country
In this room you will find links on the table, ammunition and weapons, which the following fighting again significantly simplifies. Here you learn the basics of the game, especially the cover system and the weapons control. Once you will be prompted, creates her your gun and fires at the head of the enemy troops. In the hustle and bustle can be difficult to identify the enemy. Watch therefore, the color of the crosshair. Is it red, it focuses on a villain? After you've cleaned the yard, it climbs to the left of the door through the window to flank the machine gun nest and disposed of with a grenade.
After you fight your way through the building, with her always looking for cover and fire from there should be featured. Later you meet on a hostage in the grip of a soldier. Here aims precisely to the villain. In the further course of her mission ballert from a balcony on an enemy group and in the end you land on a gun. Enemy attack from left and right of the entrance. It helps tremendously to bring the three trucks explode. We need only to hold out until a tank drives up. Then the mission is done.
Chapter 2: Home sweet home
Joe takes you to party in a bar. Then a taxi will take you to the place where your mother lives. Go home for the night. The next day you discover that your family owes money to a creditor. A man appears and threatens Francesca. Defend your sister giving him severely beating fists. You will learn how to use the dodging, hitting fast and powerful shots. Finish the battle and then go to Joe. If you're hurt, you can recover from life by taking a sandwich or a drink in the fridge Joe. Use Joe's car to go home to take the sheet Giuseppe demobilization and buy a nightingale. Train on the padlock to learn to use the nightingale. Then leave the building and use the nightingale to steal the car. A policeman noticed the crime. Flee to reduce the gauge blue, and then enter the studio to change the plate of the car. By changing the plate or the color of the car, it will no longer wanted by the police. Then go to the case of Bruska to get your gun and your first job: get a car for precise Bruska.
Before leaving the case, test the gun on an old car. Follow the marker on your GPS to find the car. Climb the fence to get to the place where the car. Shoot the guard then put you under cover to avoid enemy fire. After killing all the enemies, steal the car and drive to the case of Bruska. Many enemies might follow you on the road. Sow them and then return the car to Bruska for your reward. Go to Joe for the night. The next day you have an appointment with Derek to get a job. Follow Steve and then move the crates are loaded into the truck. You will automatically abandon this task, and then go outside the warehouse. After the cutscene, you get a new job which is to extort money from Dockers. Talking to dock to collect the money. Hustle and hit those who resist you. After three docks, you'll have a fight with Bill. Use the buttons moves fast, powerful blows and dodging to fight effectively. Back then see Derek.
Chapter 3: Enemy of the State
Henry has a job for you that involve stealing the stamps of the office of price control. Drive to the apartment of Mary to give you information on how to return to the agency. You get the information while driving Mary to the hospital. Climb the fence and enter the building through the bathroom window. Move quietly so as not to alert the guards. When you arrive at the central square, climb the stairs to go upstairs. Neutralize the two guards on the second floor and enter the office of the Director to take the keys. Before going to the trunk, disable the last keeper on the ground floor.
Then enter the large door to the left of the guard post, and open the blue door to get to the basement. In the basement, get the Playboy magazine in one of the rooms and turn off the alarm. Go back upstairs to go to the trunk. Because the alarm is disabled, you will not have the police pursuing you. Go back to Henry. Unfortunately stamps expire the next day. You must sell them in six gas stations before the time limit. Start with the station nearest you and talk to the owner to confirm the sale of stamps. After the allotted time, go home Joe.
Chapter 4: Murphy's Law
Your first goal is clear. In this mission, you'll steal jewels from a jewelry store. Go see Joe for a uniform repairer, then follow the marker to reach the jewelry. Crack the door of the store, we kick it and waits for the cutscene. Follows immediately after Joe and you do not care about your first runner. Joe always stays behind and waits until he opens the doors. Hook the lock to enter. After the arrival of a gang of Ireland, you will be prosecuted by the police. Follow Joe in the library and cover it until he opened the door. Then fit the top of the stairs to reach the roof. When Joe goes to pick the lock, get cover and shoot the police to cover Joe. On the roof, follow Joe to the exit. You will have three phases of fire with police before leaving the roof. Remember to take cover because some police officers will be equipped with shotguns. Back at Joe then to finish the chapter.
Steal a car soon. Struggles with you, does not lock picks, simply smashes the window or dragged a driver from his car. Then you drive carefully in the direction of accommodation. On the way there is a workshop where you can possibly replace the number plates of the car. With a little care and a good eye on the radar, it should be no difficulty in unnoticed to come home. If you have problems here, hereto, just from a phone booth from the police authorities. This stops your flight immediately, but is very expensive.
Chapter 5 - The Buzzsaw
You begin the chapter by having the choice of saving or not the girlfriend of Joe. If you save, you get a trophy. Get close to her and the man who threatened and then play against it with bare hands. Then go to the bar to see Joe and Henry. Take your cue to go to the armory of Harry. Get the MG42 and drive the truck toward the flat 233. Your objective is to kill Sidney Pen said "the big whale." Eliminate the MG42 with all the guards who are outside, then advance to the distillery. Once you have opened the door, sit down immediately to cover for enemies await your arrival. Clean the entire ground floor to move towards the stairs. Pay attention to the enemy with a shotgun waiting for you on the stairs. Take your chance to enter the room, just next to the stairs to find a playboy magazine. Also eliminate all enemies on the floor to move towards the elevator shaft. Keep straight for the elevator down two enemies you. Then go up the elevator to go upstairs. Do not stand at the gate to avoid enemy fire.
Go through the open door to take them from behind. Do not borrow on the door because an enemy with his gun waiting for you. Eliminate the last enemies to reach the big whale. Next, take the distillery avoiding you burn in flames. You lose your life if you're too close to them. Drive as fast as possible before time out, heading home to El Greco that Henry receives treatment. After the cutscene you Joe escorted from the building and one floor down you ballert after another. Keep the burning ground out for the brightly lit exit. Come through and have a race against the clock begins: You must end before the time limit to reach the doctor. Just follow the route on the radar. Heading you will meet police, but in the last twisty section of the route, it can be quite shake well. After the cutscene you drive to your sister and then quietly go home.
Chapter 6: Time Well Spent
This mission consists almost entirely of cinematics. You are in prison and you must prove your worth in several series of unarmed combat. In the park, begin to move towards the bottom to meet Leo Galante. In between the obvious follow simple instructions. Your first boxing match in the courtyard you can only lose, then you learn Leo Galante know, your most important contact in jail. He teaches you new fighting moves. You will face Brian O'Neil, the Irish that you met in Chapter 4. Fight it using your buttons to dodge blows and fast and powerful. Then Leo will take you under his tutelage and teaches you how to use the cons in the gym. After your workout, you face two people. The first is flexible and rapid use cons attack and give rapid strokes. The second provides powerful blows. Use as a fighter for the previous attack and the cons of quick shots. Finish it then by catching and executing a final attack.
The next day, you are forced to clean the urinals until the custodian decides that the work is finished and you go take a shower. You fight for gay prisoners to defend yourself. Use as in previous battles against the attack to protect both you and type. If you wait too long, the guards will stop the fight. After seeing Leo, you are sent to occupy you to Brian once and for all. Of all the fighters, he is the one who has more life and more endurance. You will come to end attacks against the mixing and beating fast and powerful. Keep it simple and uses the top cover lock or quick strokes to win the conflict. We hope you enjoy this cinematic episode!
Chapter 7: In Loving Memory of Francesco Potenza
In this mission you will hardly playfully demanded. My first concerns a new apartment. If you have not already done so, you buy a suit and meet you and your friends with Joe. Go see Joe, for it takes you to your new apartment. Take the Playboy magazines on the dresser located in the penultimate stage, and on the table in your apartment. Then purchase a suit before joining Joe and Eddie. After the transition to a brothel, Eddie and Joe bring home. However, you will learn that there is a corpse in the trunk of Eddie. Follow the marker to reach the place where you bury the corpse. After that, move the other two at Joe's apartment. The following is a boozy night that ends with a corpse in the trunk as well as a burial at night and fog. A fun mission, you should present no problems.
Chapter 8: The Wild Ones
Joe arrives at your apartment with a truck filled with cartons of cigarettes. Take the truck in different locations indicated by your reference. Serve customers with different cartridges they ask: red, blue or white. You are caught in conflict with slicked destroying your merchandise. Continue the car of one of slicked. However, you will lose sight and you will pass through a phone call to Eddie. Stop So the next telephone to contact Eddie. See you at the bar "Crazy Horse" to join Steve. With your gun, pull the building to be demolished. Then throw with Marty, a molotov cocktail to burn the bar. Then follow towards the smelter to eradicate gang slicked.
Eliminate the first salvo of the enemy while moving in the driveway. Think you shelter and alternate between your guns, rifles and machine guns, as many well-armed enemies await you. Before the second volley enemy, you have the opportunity to regain life by eating or drinking foods that are on the box. Proceed after casting by eliminating the second and third round of enemies. Be careful, some enemies are placed high on the walkways. At the end of casting, fly a hotrod and take it into the harbor, where Derek, to sell. With your money, return Eddie to repay.
Chapter 9: Balls & Beans
You must follow by car Luca, capo Clemente, without spots you. Follow him quietly until you reach the slaughterhouse Clemente. Then go straight to the slaughterhouse to find the sewers. Proceed to the bottom of the sewers to find a ladder. Once you're on the court, you hide to avoid the guard sees you following the alert dog. Wait until everyone enters the slaughterhouse to start climbing towards the boiler. Move quietly in the boiler room to avoid waking the employee. Remember to take the playboy magazine next to the coal. Move cautiously into the corridor not to be spotted by the men of Luca and employees of the slaughterhouse. Go on a cold and in the great hall where the pigs are slaughtered. Hide yourself and pass along the equipment to get the other side of the room.
Allow employees to leave and care go to the room where Luca. Play an henchman Luca bare hands before saving the hostages. As for the prison, use the dodge and defend yourself against attack and typing at the same time. After rescuing the hostages, you have a first salvo enemy come to you to kill you. Put yourself in cover and kill all the enemies that come into the room. Luca asked for reinforcements to arrive to the court of the slaughterhouse. Get cover and pull it through the windows. Head out again near the front door of the slaughterhouse, because some enemies will come to take you back. Go back to Eddie, and then you'll change your home or in a clothes shop. You enter now, you and your friend Joe, in the family.
Chapter 10: Room Service
Falcone is that Clemente died a good faith and for all. You'll have to kill him in the Empire Hotel Bay with a bomb. Drive the car for Joe to get in the car park of the hotel. Go into the entrance on the left to go to the laundromat. Go forward into the room where the uniforms and dress you in the hotel employees to fool guards Clemente. Once the 18th floor, follow the guard to get to the conference room. Avoid being spotted by people who know you as the redhead prostitute, or even Henry Clemente. In the conference room, help Joe prepare the bomb and wipe the stain of blood on the ground. Climb the stairs to get on the roof. Eliminate all guards to reach the basket. As in previous shootings, you have some enemies with guns, rifles and machine guns. Near the car, you can take a Playboy magazine. Attach the employee with the car and get to the conference room.
Take the squeegee and wash the glass to avoid any suspicion with the guards. Once the bomb exploded, continue Clemente was not taken by the bomb. Eliminate all guards on the 18th floor. Many guards are equipped with machine guns, so be careful when taking cover. Then use the elevator to get to the park. Kill the guard waiting for you at the elevator, and enter the room in front of you finding a Playboy magazine. Remove first the enemy equipped with shotguns on the walkways height to avoid incurring major damage. Then, get straight to cover before entering the second room that leads to the parking lot. Other enemies are also waiting on the ground and on the catwalks high. Then continue by car Clemente, staying close to the black car.
Leave Joe eliminates the guard and make sure it touches Clemente with his weapon. Go get Joe in the bar afterwards "Lone Star". But Joe accidentally kills the bartender. Pull the carcass to the car in the yard. Escape to the police before bringing Joe home. Once you have deposited Joe, take the car in case of Bruska to destroy it in the grinder.
Chapter 11: A very dear friend
Henry will be waiting outside your apartment to ask for work with the Falcone family. Get into the car of Henry and take him with Eddie. To join the family, Henry will have to kill Leo Galante. Leaving the bar, fly a car and drive as fast as possible before time runs toward the house of Leo. Avoid attracting the attention of the police to avoid wasting time. You arrived on time, but you have no time to escape. Try to hide in a corner even if you will be taken by Henry. Once in the clear, take the car to drive Leo at the station. When you get home, your sister is waiting for you at the door to talk about her husband. Follow the marker to get to the apartment of Eric. Enter the apartment and talk to Eric who plays with a woman in the kitchen. Give a good correction to Eric before returning home. You are attacked by the Irish will burn your house.
Go through the bathroom to jump out the window. An Irish welcome awaits you right next to you. Attack him to take his gun, and then remove the rest of the group. Avoid staying in one place not to be surrounded by your enemies. Steal a car and go to Joe. At Joe, get the Playboy bedside, and put the shirt Joe for dressing. Then go towards the Irish bar "Hill of Tara. Eliminate all Irish bars. Go through the door saloon to find a Playboy magazine. Go through the emergency door to find the leader. Continue to eliminate it. If you come to kill him, you unlock a trophy. After this hard day you get a new apartment to sleep: that of Marty.
Chapter 12 - The Ambush
Go join Henry. It has a plan to make fast money to provide the drug in China and sell it. Go see Bruno creditor to obtain money. Go then in the warehouse "Sea Gift" and follow the guard to meet Wong. After the case concluded, you will have an ambush by men of Falcone. Go upstairs to enter the warehouse. In the hall leading to the warehouse, you will find a Playboy magazine on the floor. In the warehouse, go down quickly on the ground floor while avoiding enemy fire. Eliminate the first henchmen in the warehouse. Kill then reinforcements arriving by car in the yard. Once all enemies are killed, steal a car, escape from the police, and visit the site indicates your cue to start your business.
On the way back it rated in an ambush. You know the drill: Addiction cover, fires, looking specifically at the mini map, where to hide other opponents. Your way is via the stairs in the warehouse right, where violent resistance is waiting. Moreover, there are mainly boards as cover. And that can be shot to pieces. Choose, then the positions that are protected by boxes a little better. Once you have until you fought on the patio, you grab one of the black cars and break through the gate. You will loose your persecutors going full throttle. Then you just need your goods to be delivered to the target point and the mission ends with a fun little montage.
Chapter 13: In the mouth of the dragon
Go to the park to join Henry. However you attend to his death by the Chinese. Eliminate the murderers and follow the car for Wong discreetly knows the location of its benchmark. Before entering the restaurant, you can go to the armory to equip you Harry. In the restaurant, eliminate all enemies on the ground floor and upstairs. During your advanced, many enemies will appear in the floor near the stairs. Proceed cautiously to go in the kitchen. More enemies await you in this new room: move still cautiously to avoid losing too much life. Be careful not to stay in front of the door leading to the court: an enemy will shoot through the door.
In the shelter, eliminate all enemies before you and height before entering the court. Then follow Joe into the room where there are drug addicts. Before entering the elevator, you will find a Playboy magazine in one room. In the hall of opium production, move quietly to surprise the guards. If you have alerted the manufacturers, who also have firearms, you have a small room armory found molotov cocktails, grenades and weapons (and a Playboy magazine). Once all the Chinese killed, see Wong. After his death, steal a car to escape police. Finally, finish the chapter when you get home.
Chapter 14: Elevator to the Scaffold
You begin the chapter by eliminating a former mafia who helped the FBI. After his death, escape from federal and drop Joe to place your mark indicates. As you're still looking, think about changing clothes and steal a new car to lower the wanted level. Then roll to the port to join Derek. Follow Derek to settle a case with the dockers. However you will learn a horrible truth from Dockers. You must now kill Steve and Derek. Eliminate all men of Derek and Steve, on the quay. Once Steve and the other guards are dead, enter the warehouse. Get straight to cover to avoid the firebombs Derek. Change shelter from time to time to avoid the flames. Start by killing the guards on the ground running toward you. Then remove the two guards on the floor before mounting.
Climbing the stairs, you could have two guards who are waiting in the office of Derek. When you're a little closer to Derek, he may prefer to kill you with machine guns. After Derek died, enter his office to collect the money. Sell cars Bruska or steal the money in the shops (the armories bring in more money than other stores) to get the $ 27,500 to the creditor Bruno. Then go to Joe, then go see Eddie, and finally go to the restaurant Da Vinci. At the top of a building under construction with Joe, quietly remove the guards before descending the stairs. Eliminate the guards on the lower floor and go to the next stairs to descend.
Descend carefully because some guards are waiting in the stairs. At the end of the stairs, a wall of flames blocking your passage requiring you to go through the hole in front of you (a Playboy magazine is on the ground at the time). Before passing through the hole, remove the new guards who are waiting on the other side. You will find some grenades on a crate to make your cleaning easier. Then down to the last room where the exit of the building. Many enemies await you both upstairs and downstairs of the hall, all armed with guns and machine guns. Put yourself in the shelter and eliminate all the guards before leaving. Take a car and take Joe at El Greco to cure. Then go back to see Bruno, the creditor to pay off your debt.
Chapter 15: Per Aspera Ad Astra, The Finale
You start a conversation with Leo and Wu in which you are proposing an offer: join the family and kill Vinci Carlo Falcone. After that, drive to the observatory where Falcone awaits. Start by killing all the guards that go down the stairs towards you. Once they are all dead, climb and walk in the hallway. Other enemies await you. Get away and shoot when they come to you. In the first room, eliminate the guard who throw grenades as well as that on the roof. When you approach the stairs, do not install immediately because the guards will throw a grenade and them go down to you. Then remove all the guards on the roof to move towards the room where the telescope. Before entering the telescope room, you will find a Playboy magazine in a corner of the roof near the door leading to the telescope. In the new room, a guard is up to you.
Then go carefully because the rest of the guard is ready to shoot. Preferably, stay on the stairs before entering the corridor, as you do not eliminate all the guards. Then kill many guards coming into the circular space. Many of them have shotguns and machine guns. Finally, kill the remaining guards who block access to the planetarium. Joe will help you fight the latest guards Falcone in the planetarium. The location of the control panel is a good place to hide. You can, with Joe, kill the enemies easily reach to you. Once all the guards removed, he'll just kill Falcone. You do not need to leave your hideout. Shoot him when he is visible. After his death, enjoy the latest cinematic and the end of the game. Congratulations, you managed Mafia 2!
In this room you will find links on the table, ammunition and weapons, which the following fighting again significantly simplifies. Here you learn the basics of the game, especially the cover system and the weapons control. Once you will be prompted, creates her your gun and fires at the head of the enemy troops. In the hustle and bustle can be difficult to identify the enemy. Watch therefore, the color of the crosshair. Is it red, it focuses on a villain? After you've cleaned the yard, it climbs to the left of the door through the window to flank the machine gun nest and disposed of with a grenade.
After you fight your way through the building, with her always looking for cover and fire from there should be featured. Later you meet on a hostage in the grip of a soldier. Here aims precisely to the villain. In the further course of her mission ballert from a balcony on an enemy group and in the end you land on a gun. Enemy attack from left and right of the entrance. It helps tremendously to bring the three trucks explode. We need only to hold out until a tank drives up. Then the mission is done.
Chapter 2: Home sweet home
Joe takes you to party in a bar. Then a taxi will take you to the place where your mother lives. Go home for the night. The next day you discover that your family owes money to a creditor. A man appears and threatens Francesca. Defend your sister giving him severely beating fists. You will learn how to use the dodging, hitting fast and powerful shots. Finish the battle and then go to Joe. If you're hurt, you can recover from life by taking a sandwich or a drink in the fridge Joe. Use Joe's car to go home to take the sheet Giuseppe demobilization and buy a nightingale. Train on the padlock to learn to use the nightingale. Then leave the building and use the nightingale to steal the car. A policeman noticed the crime. Flee to reduce the gauge blue, and then enter the studio to change the plate of the car. By changing the plate or the color of the car, it will no longer wanted by the police. Then go to the case of Bruska to get your gun and your first job: get a car for precise Bruska.
Before leaving the case, test the gun on an old car. Follow the marker on your GPS to find the car. Climb the fence to get to the place where the car. Shoot the guard then put you under cover to avoid enemy fire. After killing all the enemies, steal the car and drive to the case of Bruska. Many enemies might follow you on the road. Sow them and then return the car to Bruska for your reward. Go to Joe for the night. The next day you have an appointment with Derek to get a job. Follow Steve and then move the crates are loaded into the truck. You will automatically abandon this task, and then go outside the warehouse. After the cutscene, you get a new job which is to extort money from Dockers. Talking to dock to collect the money. Hustle and hit those who resist you. After three docks, you'll have a fight with Bill. Use the buttons moves fast, powerful blows and dodging to fight effectively. Back then see Derek.
Chapter 3: Enemy of the State
Henry has a job for you that involve stealing the stamps of the office of price control. Drive to the apartment of Mary to give you information on how to return to the agency. You get the information while driving Mary to the hospital. Climb the fence and enter the building through the bathroom window. Move quietly so as not to alert the guards. When you arrive at the central square, climb the stairs to go upstairs. Neutralize the two guards on the second floor and enter the office of the Director to take the keys. Before going to the trunk, disable the last keeper on the ground floor.
Then enter the large door to the left of the guard post, and open the blue door to get to the basement. In the basement, get the Playboy magazine in one of the rooms and turn off the alarm. Go back upstairs to go to the trunk. Because the alarm is disabled, you will not have the police pursuing you. Go back to Henry. Unfortunately stamps expire the next day. You must sell them in six gas stations before the time limit. Start with the station nearest you and talk to the owner to confirm the sale of stamps. After the allotted time, go home Joe.
Chapter 4: Murphy's Law
Your first goal is clear. In this mission, you'll steal jewels from a jewelry store. Go see Joe for a uniform repairer, then follow the marker to reach the jewelry. Crack the door of the store, we kick it and waits for the cutscene. Follows immediately after Joe and you do not care about your first runner. Joe always stays behind and waits until he opens the doors. Hook the lock to enter. After the arrival of a gang of Ireland, you will be prosecuted by the police. Follow Joe in the library and cover it until he opened the door. Then fit the top of the stairs to reach the roof. When Joe goes to pick the lock, get cover and shoot the police to cover Joe. On the roof, follow Joe to the exit. You will have three phases of fire with police before leaving the roof. Remember to take cover because some police officers will be equipped with shotguns. Back at Joe then to finish the chapter.
Steal a car soon. Struggles with you, does not lock picks, simply smashes the window or dragged a driver from his car. Then you drive carefully in the direction of accommodation. On the way there is a workshop where you can possibly replace the number plates of the car. With a little care and a good eye on the radar, it should be no difficulty in unnoticed to come home. If you have problems here, hereto, just from a phone booth from the police authorities. This stops your flight immediately, but is very expensive.
Chapter 5 - The Buzzsaw
You begin the chapter by having the choice of saving or not the girlfriend of Joe. If you save, you get a trophy. Get close to her and the man who threatened and then play against it with bare hands. Then go to the bar to see Joe and Henry. Take your cue to go to the armory of Harry. Get the MG42 and drive the truck toward the flat 233. Your objective is to kill Sidney Pen said "the big whale." Eliminate the MG42 with all the guards who are outside, then advance to the distillery. Once you have opened the door, sit down immediately to cover for enemies await your arrival. Clean the entire ground floor to move towards the stairs. Pay attention to the enemy with a shotgun waiting for you on the stairs. Take your chance to enter the room, just next to the stairs to find a playboy magazine. Also eliminate all enemies on the floor to move towards the elevator shaft. Keep straight for the elevator down two enemies you. Then go up the elevator to go upstairs. Do not stand at the gate to avoid enemy fire.
Go through the open door to take them from behind. Do not borrow on the door because an enemy with his gun waiting for you. Eliminate the last enemies to reach the big whale. Next, take the distillery avoiding you burn in flames. You lose your life if you're too close to them. Drive as fast as possible before time out, heading home to El Greco that Henry receives treatment. After the cutscene you Joe escorted from the building and one floor down you ballert after another. Keep the burning ground out for the brightly lit exit. Come through and have a race against the clock begins: You must end before the time limit to reach the doctor. Just follow the route on the radar. Heading you will meet police, but in the last twisty section of the route, it can be quite shake well. After the cutscene you drive to your sister and then quietly go home.
Chapter 6: Time Well Spent
This mission consists almost entirely of cinematics. You are in prison and you must prove your worth in several series of unarmed combat. In the park, begin to move towards the bottom to meet Leo Galante. In between the obvious follow simple instructions. Your first boxing match in the courtyard you can only lose, then you learn Leo Galante know, your most important contact in jail. He teaches you new fighting moves. You will face Brian O'Neil, the Irish that you met in Chapter 4. Fight it using your buttons to dodge blows and fast and powerful. Then Leo will take you under his tutelage and teaches you how to use the cons in the gym. After your workout, you face two people. The first is flexible and rapid use cons attack and give rapid strokes. The second provides powerful blows. Use as a fighter for the previous attack and the cons of quick shots. Finish it then by catching and executing a final attack.
The next day, you are forced to clean the urinals until the custodian decides that the work is finished and you go take a shower. You fight for gay prisoners to defend yourself. Use as in previous battles against the attack to protect both you and type. If you wait too long, the guards will stop the fight. After seeing Leo, you are sent to occupy you to Brian once and for all. Of all the fighters, he is the one who has more life and more endurance. You will come to end attacks against the mixing and beating fast and powerful. Keep it simple and uses the top cover lock or quick strokes to win the conflict. We hope you enjoy this cinematic episode!
Chapter 7: In Loving Memory of Francesco Potenza
In this mission you will hardly playfully demanded. My first concerns a new apartment. If you have not already done so, you buy a suit and meet you and your friends with Joe. Go see Joe, for it takes you to your new apartment. Take the Playboy magazines on the dresser located in the penultimate stage, and on the table in your apartment. Then purchase a suit before joining Joe and Eddie. After the transition to a brothel, Eddie and Joe bring home. However, you will learn that there is a corpse in the trunk of Eddie. Follow the marker to reach the place where you bury the corpse. After that, move the other two at Joe's apartment. The following is a boozy night that ends with a corpse in the trunk as well as a burial at night and fog. A fun mission, you should present no problems.
Chapter 8: The Wild Ones
Joe arrives at your apartment with a truck filled with cartons of cigarettes. Take the truck in different locations indicated by your reference. Serve customers with different cartridges they ask: red, blue or white. You are caught in conflict with slicked destroying your merchandise. Continue the car of one of slicked. However, you will lose sight and you will pass through a phone call to Eddie. Stop So the next telephone to contact Eddie. See you at the bar "Crazy Horse" to join Steve. With your gun, pull the building to be demolished. Then throw with Marty, a molotov cocktail to burn the bar. Then follow towards the smelter to eradicate gang slicked.
Eliminate the first salvo of the enemy while moving in the driveway. Think you shelter and alternate between your guns, rifles and machine guns, as many well-armed enemies await you. Before the second volley enemy, you have the opportunity to regain life by eating or drinking foods that are on the box. Proceed after casting by eliminating the second and third round of enemies. Be careful, some enemies are placed high on the walkways. At the end of casting, fly a hotrod and take it into the harbor, where Derek, to sell. With your money, return Eddie to repay.
Chapter 9: Balls & Beans
You must follow by car Luca, capo Clemente, without spots you. Follow him quietly until you reach the slaughterhouse Clemente. Then go straight to the slaughterhouse to find the sewers. Proceed to the bottom of the sewers to find a ladder. Once you're on the court, you hide to avoid the guard sees you following the alert dog. Wait until everyone enters the slaughterhouse to start climbing towards the boiler. Move quietly in the boiler room to avoid waking the employee. Remember to take the playboy magazine next to the coal. Move cautiously into the corridor not to be spotted by the men of Luca and employees of the slaughterhouse. Go on a cold and in the great hall where the pigs are slaughtered. Hide yourself and pass along the equipment to get the other side of the room.
Allow employees to leave and care go to the room where Luca. Play an henchman Luca bare hands before saving the hostages. As for the prison, use the dodge and defend yourself against attack and typing at the same time. After rescuing the hostages, you have a first salvo enemy come to you to kill you. Put yourself in cover and kill all the enemies that come into the room. Luca asked for reinforcements to arrive to the court of the slaughterhouse. Get cover and pull it through the windows. Head out again near the front door of the slaughterhouse, because some enemies will come to take you back. Go back to Eddie, and then you'll change your home or in a clothes shop. You enter now, you and your friend Joe, in the family.
Chapter 10: Room Service
Falcone is that Clemente died a good faith and for all. You'll have to kill him in the Empire Hotel Bay with a bomb. Drive the car for Joe to get in the car park of the hotel. Go into the entrance on the left to go to the laundromat. Go forward into the room where the uniforms and dress you in the hotel employees to fool guards Clemente. Once the 18th floor, follow the guard to get to the conference room. Avoid being spotted by people who know you as the redhead prostitute, or even Henry Clemente. In the conference room, help Joe prepare the bomb and wipe the stain of blood on the ground. Climb the stairs to get on the roof. Eliminate all guards to reach the basket. As in previous shootings, you have some enemies with guns, rifles and machine guns. Near the car, you can take a Playboy magazine. Attach the employee with the car and get to the conference room.
Take the squeegee and wash the glass to avoid any suspicion with the guards. Once the bomb exploded, continue Clemente was not taken by the bomb. Eliminate all guards on the 18th floor. Many guards are equipped with machine guns, so be careful when taking cover. Then use the elevator to get to the park. Kill the guard waiting for you at the elevator, and enter the room in front of you finding a Playboy magazine. Remove first the enemy equipped with shotguns on the walkways height to avoid incurring major damage. Then, get straight to cover before entering the second room that leads to the parking lot. Other enemies are also waiting on the ground and on the catwalks high. Then continue by car Clemente, staying close to the black car.
Leave Joe eliminates the guard and make sure it touches Clemente with his weapon. Go get Joe in the bar afterwards "Lone Star". But Joe accidentally kills the bartender. Pull the carcass to the car in the yard. Escape to the police before bringing Joe home. Once you have deposited Joe, take the car in case of Bruska to destroy it in the grinder.
Chapter 11: A very dear friend
Henry will be waiting outside your apartment to ask for work with the Falcone family. Get into the car of Henry and take him with Eddie. To join the family, Henry will have to kill Leo Galante. Leaving the bar, fly a car and drive as fast as possible before time runs toward the house of Leo. Avoid attracting the attention of the police to avoid wasting time. You arrived on time, but you have no time to escape. Try to hide in a corner even if you will be taken by Henry. Once in the clear, take the car to drive Leo at the station. When you get home, your sister is waiting for you at the door to talk about her husband. Follow the marker to get to the apartment of Eric. Enter the apartment and talk to Eric who plays with a woman in the kitchen. Give a good correction to Eric before returning home. You are attacked by the Irish will burn your house.
Go through the bathroom to jump out the window. An Irish welcome awaits you right next to you. Attack him to take his gun, and then remove the rest of the group. Avoid staying in one place not to be surrounded by your enemies. Steal a car and go to Joe. At Joe, get the Playboy bedside, and put the shirt Joe for dressing. Then go towards the Irish bar "Hill of Tara. Eliminate all Irish bars. Go through the door saloon to find a Playboy magazine. Go through the emergency door to find the leader. Continue to eliminate it. If you come to kill him, you unlock a trophy. After this hard day you get a new apartment to sleep: that of Marty.
Chapter 12 - The Ambush
Go join Henry. It has a plan to make fast money to provide the drug in China and sell it. Go see Bruno creditor to obtain money. Go then in the warehouse "Sea Gift" and follow the guard to meet Wong. After the case concluded, you will have an ambush by men of Falcone. Go upstairs to enter the warehouse. In the hall leading to the warehouse, you will find a Playboy magazine on the floor. In the warehouse, go down quickly on the ground floor while avoiding enemy fire. Eliminate the first henchmen in the warehouse. Kill then reinforcements arriving by car in the yard. Once all enemies are killed, steal a car, escape from the police, and visit the site indicates your cue to start your business.
On the way back it rated in an ambush. You know the drill: Addiction cover, fires, looking specifically at the mini map, where to hide other opponents. Your way is via the stairs in the warehouse right, where violent resistance is waiting. Moreover, there are mainly boards as cover. And that can be shot to pieces. Choose, then the positions that are protected by boxes a little better. Once you have until you fought on the patio, you grab one of the black cars and break through the gate. You will loose your persecutors going full throttle. Then you just need your goods to be delivered to the target point and the mission ends with a fun little montage.
Chapter 13: In the mouth of the dragon
Go to the park to join Henry. However you attend to his death by the Chinese. Eliminate the murderers and follow the car for Wong discreetly knows the location of its benchmark. Before entering the restaurant, you can go to the armory to equip you Harry. In the restaurant, eliminate all enemies on the ground floor and upstairs. During your advanced, many enemies will appear in the floor near the stairs. Proceed cautiously to go in the kitchen. More enemies await you in this new room: move still cautiously to avoid losing too much life. Be careful not to stay in front of the door leading to the court: an enemy will shoot through the door.
In the shelter, eliminate all enemies before you and height before entering the court. Then follow Joe into the room where there are drug addicts. Before entering the elevator, you will find a Playboy magazine in one room. In the hall of opium production, move quietly to surprise the guards. If you have alerted the manufacturers, who also have firearms, you have a small room armory found molotov cocktails, grenades and weapons (and a Playboy magazine). Once all the Chinese killed, see Wong. After his death, steal a car to escape police. Finally, finish the chapter when you get home.
Chapter 14: Elevator to the Scaffold
You begin the chapter by eliminating a former mafia who helped the FBI. After his death, escape from federal and drop Joe to place your mark indicates. As you're still looking, think about changing clothes and steal a new car to lower the wanted level. Then roll to the port to join Derek. Follow Derek to settle a case with the dockers. However you will learn a horrible truth from Dockers. You must now kill Steve and Derek. Eliminate all men of Derek and Steve, on the quay. Once Steve and the other guards are dead, enter the warehouse. Get straight to cover to avoid the firebombs Derek. Change shelter from time to time to avoid the flames. Start by killing the guards on the ground running toward you. Then remove the two guards on the floor before mounting.
Climbing the stairs, you could have two guards who are waiting in the office of Derek. When you're a little closer to Derek, he may prefer to kill you with machine guns. After Derek died, enter his office to collect the money. Sell cars Bruska or steal the money in the shops (the armories bring in more money than other stores) to get the $ 27,500 to the creditor Bruno. Then go to Joe, then go see Eddie, and finally go to the restaurant Da Vinci. At the top of a building under construction with Joe, quietly remove the guards before descending the stairs. Eliminate the guards on the lower floor and go to the next stairs to descend.
Descend carefully because some guards are waiting in the stairs. At the end of the stairs, a wall of flames blocking your passage requiring you to go through the hole in front of you (a Playboy magazine is on the ground at the time). Before passing through the hole, remove the new guards who are waiting on the other side. You will find some grenades on a crate to make your cleaning easier. Then down to the last room where the exit of the building. Many enemies await you both upstairs and downstairs of the hall, all armed with guns and machine guns. Put yourself in the shelter and eliminate all the guards before leaving. Take a car and take Joe at El Greco to cure. Then go back to see Bruno, the creditor to pay off your debt.
Chapter 15: Per Aspera Ad Astra, The Finale
You start a conversation with Leo and Wu in which you are proposing an offer: join the family and kill Vinci Carlo Falcone. After that, drive to the observatory where Falcone awaits. Start by killing all the guards that go down the stairs towards you. Once they are all dead, climb and walk in the hallway. Other enemies await you. Get away and shoot when they come to you. In the first room, eliminate the guard who throw grenades as well as that on the roof. When you approach the stairs, do not install immediately because the guards will throw a grenade and them go down to you. Then remove all the guards on the roof to move towards the room where the telescope. Before entering the telescope room, you will find a Playboy magazine in a corner of the roof near the door leading to the telescope. In the new room, a guard is up to you.
Then go carefully because the rest of the guard is ready to shoot. Preferably, stay on the stairs before entering the corridor, as you do not eliminate all the guards. Then kill many guards coming into the circular space. Many of them have shotguns and machine guns. Finally, kill the remaining guards who block access to the planetarium. Joe will help you fight the latest guards Falcone in the planetarium. The location of the control panel is a good place to hide. You can, with Joe, kill the enemies easily reach to you. Once all the guards removed, he'll just kill Falcone. You do not need to leave your hideout. Shoot him when he is visible. After his death, enjoy the latest cinematic and the end of the game. Congratulations, you managed Mafia 2!
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